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Credits & replays

See how many credits each game awards and how to watch your recorded matches.

Earning credits

Credits come from game objectives and wins. They unlock the eight tiers from Steel at 2,500 credits to Diamond at 200,000. Credits cannot be purchased.

Tier rewards include chat colours, XP bonuses, shorter chat waits, nickname options, and replay access. Sapphire earns Emerald permissions; Diamond earns Legend permissions and custom nicknames. Compare every tier’s perks.

Your personal XP multiplier uses the higher of your actual rank bonus and your tier bonus. They do not add together, and earned rank permissions do not grant that rank’s XP multiplier. Match-wide donor boosts apply separately.

Credit awards by game

All numbers below are credits. Objective rewards and win rewards add together.

Bedwars

ModeCredits earned
Solo5 per bed broken; 2 per final kill; 7 for a win; +3 perfect-win bonus.
Doubles7 per bed broken; 3 per final kill; 9 for a win; +5 perfect-win bonus.
Trios / Quads9 per bed broken; 3 per final kill; 11 for a win; +8 perfect-win bonus.
Duels (1v1 / 2v2)2 per bed broken; 1 per final kill; 3 for a win.

Regular kills award no credits. Perfect-win bonuses are additional to normal win credits; see the requirements below.

Bed Fight

ModeCredits earned
All modes2 per bed broken; 1 per final kill; 3 for a win. No perfect-win bonus.

Fireball Fight

ModeCredits earned
All modes2 per bed broken; 1 per final kill; 3 for a win. No perfect-win bonus.

Skywars

ModeCredits earned
Solo3 per kill; 5 for a win.
Doubles4 per kill; 7 for a win.
1v11 per kill; 2 for a win.
2v21 per kill; 3 for a win.

Other Skywars variants use the Solo rates.

Duels

ModeCredits earned
Solo / 1v14 for a win.
Doubles / 2v26 for a win.

No credits for participation or kills. Other variants use the Solo rate.

The Bridge

ModeCredits earned
Solo / 1v12 per goal; 4 for a win; +4 perfect-win bonus.
Doubles / 2v24 per goal; 8 for a win; +3 perfect-win bonus.

Kills award no credits. Other team sizes use the Solo rates.

Capture the Flag

ModeCredits earned
All modes15 per flag captured; 1 per kill, capped at 15 kill credits per match; 8 for a win.

Murder Mystery

ModeCredits earned
Classic — innocent15 when your action wins the match; 8 when another player wins it for your side.
Classic — detective12 when your action wins the match; otherwise 0.
Classic — murderer10 when your action wins the match; 8 when another player wins it for your side.
Infection5 for an alpha win; 4 for an infected win; 11 for a survivor win.

Losing earns no credits. Infection kills award no credits.

Survival Games

ModeCredits earned
Normal2 per kill; 9 for a win.
Hardcore3 per kill; 11 for a win.

UHC

ModeCredits earned
Solo / Trios / Squads8 per kill; 12 for a win.
Doubles10 per kill; 12 for a win.

Spleef

ModeCredits earned
Classic1 per complete group of 20 blocks dug in the match; +6 for a win.

TNT Run

ModeCredits earned
Classic1 per complete group of 40 blocks run in the match; +8 for a win.

Perfect-win bonuses

Bedwars

The match must start with more than 75% of its player slots filled. One player must break every occupied opposing team’s bed, take every opposing player’s final kill, and win. Uneven teams count by the players who actually started.

The bonus is 3 in Solo, 5 in Doubles, or 8 in Trios and Quads. It adds to normal win credits. Bedwars Duels, Bed Fight, and Fireball Fight have no perfect-win credit bonus.

The Bridge

Your team must score at least three goals, concede none, and win before the timer expires. The bonus adds 4 credits in Solo or 3 in Doubles to the normal win reward. Other team sizes use Solo rates.

Watching replays

Amethyst tier and higher, or staff, can watch saved matches. From a waiting lobby, use /replay to browse recent recordings or /replay <id> to open a specific one. A replay ID is sent after the match recording is saved.

Fly freely through the replay to follow players. Playback takes place in a separate spectator world and earns no XP, credits, or stats.

  • /replay pause — pause or resume.
  • /replay speed <0.25–4> — set playback speed.
  • /replay stop or /hub — return to your waiting lobby.

Replays expire after seven days. Private-match recordings are available only to participants and staff, and participants still need replay access. A replay recorded in another region may not be available in your current lobby.

Recordings show player movement, skins, equipment, block changes, and explored terrain. Chat, private messages, sounds, and particles are not included. A long match or recording limit can leave a replay incomplete.

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