See how many credits each game awards and how to watch your recorded matches.
Credits come from game objectives and wins. They unlock the eight tiers from Steel at 2,500 credits to Diamond at 200,000. Credits cannot be purchased.
Tier rewards include chat colours, XP bonuses, shorter chat waits, nickname options, and replay access. Sapphire earns Emerald permissions; Diamond earns Legend permissions and custom nicknames. Compare every tier’s perks.
Your personal XP multiplier uses the higher of your actual rank bonus and your tier bonus. They do not add together, and earned rank permissions do not grant that rank’s XP multiplier. Match-wide donor boosts apply separately.
All numbers below are credits. Objective rewards and win rewards add together.
| Mode | Credits earned |
|---|---|
| Solo | 5 per bed broken; 2 per final kill; 7 for a win; +3 perfect-win bonus. |
| Doubles | 7 per bed broken; 3 per final kill; 9 for a win; +5 perfect-win bonus. |
| Trios / Quads | 9 per bed broken; 3 per final kill; 11 for a win; +8 perfect-win bonus. |
| Duels (1v1 / 2v2) | 2 per bed broken; 1 per final kill; 3 for a win. |
Regular kills award no credits. Perfect-win bonuses are additional to normal win credits; see the requirements below.
| Mode | Credits earned |
|---|---|
| All modes | 2 per bed broken; 1 per final kill; 3 for a win. No perfect-win bonus. |
| Mode | Credits earned |
|---|---|
| All modes | 2 per bed broken; 1 per final kill; 3 for a win. No perfect-win bonus. |
| Mode | Credits earned |
|---|---|
| Solo | 3 per kill; 5 for a win. |
| Doubles | 4 per kill; 7 for a win. |
| 1v1 | 1 per kill; 2 for a win. |
| 2v2 | 1 per kill; 3 for a win. |
Other Skywars variants use the Solo rates.
| Mode | Credits earned |
|---|---|
| Solo / 1v1 | 4 for a win. |
| Doubles / 2v2 | 6 for a win. |
No credits for participation or kills. Other variants use the Solo rate.
| Mode | Credits earned |
|---|---|
| Solo / 1v1 | 2 per goal; 4 for a win; +4 perfect-win bonus. |
| Doubles / 2v2 | 4 per goal; 8 for a win; +3 perfect-win bonus. |
Kills award no credits. Other team sizes use the Solo rates.
| Mode | Credits earned |
|---|---|
| All modes | 15 per flag captured; 1 per kill, capped at 15 kill credits per match; 8 for a win. |
| Mode | Credits earned |
|---|---|
| Classic — innocent | 15 when your action wins the match; 8 when another player wins it for your side. |
| Classic — detective | 12 when your action wins the match; otherwise 0. |
| Classic — murderer | 10 when your action wins the match; 8 when another player wins it for your side. |
| Infection | 5 for an alpha win; 4 for an infected win; 11 for a survivor win. |
Losing earns no credits. Infection kills award no credits.
| Mode | Credits earned |
|---|---|
| Normal | 2 per kill; 9 for a win. |
| Hardcore | 3 per kill; 11 for a win. |
| Mode | Credits earned |
|---|---|
| Solo / Trios / Squads | 8 per kill; 12 for a win. |
| Doubles | 10 per kill; 12 for a win. |
| Mode | Credits earned |
|---|---|
| Classic | 1 per complete group of 20 blocks dug in the match; +6 for a win. |
| Mode | Credits earned |
|---|---|
| Classic | 1 per complete group of 40 blocks run in the match; +8 for a win. |
The match must start with more than 75% of its player slots filled. One player must break every occupied opposing team’s bed, take every opposing player’s final kill, and win. Uneven teams count by the players who actually started.
The bonus is 3 in Solo, 5 in Doubles, or 8 in Trios and Quads. It adds to normal win credits. Bedwars Duels, Bed Fight, and Fireball Fight have no perfect-win credit bonus.
Your team must score at least three goals, concede none, and win before the timer expires. The bonus adds 4 credits in Solo or 3 in Doubles to the normal win reward. Other team sizes use Solo rates.
Amethyst tier and higher, or staff, can watch saved matches. From a waiting lobby, use /replay to browse recent recordings or /replay <id> to open a specific one. A replay ID is sent after the match recording is saved.
Fly freely through the replay to follow players. Playback takes place in a separate spectator world and earns no XP, credits, or stats.
/replay pause — pause or resume./replay speed <0.25–4> — set playback speed./replay stop or /hub — return to your waiting lobby.Replays expire after seven days. Private-match recordings are available only to participants and staff, and participants still need replay access. A replay recorded in another region may not be available in your current lobby.
Recordings show player movement, skins, equipment, block changes, and explored terrain. Chat, private messages, sounds, and particles are not included. A long match or recording limit can leave a replay incomplete.
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